Config
Config = {}
--- [ MAIN CONFIG ] ---
Config.Framework = "ESX" -- Select by your framework ["ESX","QBCORE","OTHER"]
Config.DrawText3D = true -- If you don't want to display 3D Texts.
Config.Notifications = {
["type"] = "OX", -- You can choose between ["OX","ESX","QBCORE","OTHER"]
["success"] = "success", -- insert here your type success for the notify.
["error"] = "error", -- insert here your type error for the notify.
["inform"] = "inform" -- insert here your type inform for the notify.
}
Config.TextUI = "OX" -- You can choose between ["OX","ESX","QBCORE","OTHER"]
Config.ProgressBar = "OX" -- You can choose between ["OX","ESX","QBCORE","OTHER"]
Config.MiniGame = "OX" -- Currently only ["OX","OTHER"] are compatible but you can go to edit.lua and add your custom.
Config.InteractKey = 38 -- [E] -- Primary Interaction Keys.
Config.Interact2Key = 47 -- [G] -- Second Interaction Keys.
Config.RotateLeftProp = 242 -- Key to Rotate the prop
Config.RotateRightProp = 241 -- Key to Rotate the prop
Config.PayCheck = math.random(100,500) -- The value of the payment for every location fixed.
Config.Vehicle = "boxville" -- The model of the "Service Vehicle"
Config.Props = { "prop_roadcone02a","prop_barrier_work02a", "prop_barrier_work04a", "prop_barrier_work06a" } -- Here you can insert the props that the player can place on ground (will spawn randomly).
Config.MaxProps = 3 -- You can define how much props the player need to put on ground, you can use math.random to randomize for every location.
-- Locations of every zone to be fixed --
Config.Locations = {
{ x = -683.06, y = -956.06, z = 20.57 },
{ x = -717.7, y = -1177.37, z = 10.62 },
{ x = -647.18, y = -1405.96, z = 10.64 },
{ x = -530.24, y = -1760.92, z = 21.44 },
{ x = -389.99, y = -1798.44, z = 21.52 },
{ x = -215.79, y = -1818.55, z = 29.85 },
{ x = 121.96, y = -1875.32, z = 23.84 },
{ x = 242.74, y = -1706.06, z = 29.04 },
{ x = 119.97, y = -1548.45, z = 29.25 },
{ x = 23.08, y = -1568.29, z = 29.21 },
{ x = -184.0, y = -1486.44, z = 32.06 },
{ x = 505.23, y = -759.7, z = 24.89 },
{ x = 335.84, y = -957.28, z = 29.34 },
{ x = 435.52, y = -1130.55, z = 29.43 },
{ x = 497.96, y = -1264.33, z = 29.3 },
{ x = 242.06, y = -1436.24, z = 29.3 },
{ x = 5.3, y = -1365.62, z = 29.37 },
{ x = -213.46, y = -562.91, z = 34.62 },
{ x = -533.13, y = -738.05, z = 32.71 },
{ x = -535.71, y = -969.86, z = 23.46 },
{ x = -110.38, y = -1202.85, z = 27.59 },
{ x = 86.2, y = -1059.49, z = 29.4 },
{ x = 114.46, y = -1004.48, z = 29.37 },
{ x = 180.51, y = -822.86, z = 31.14 },
{ x = 312.08, y = -784.44, z = 29.33 },
{ x = 325.41, y = -744.55, z = 29.33 },
{ x = 376.85, y = -623.19, z = 28.99 },
}
-- Central Job --
Config.CentralLocation = { x = -155.82, y = -1348.6, z = 29.92 }
-- Return Vehicle/End Job --
Config.ReturnLocation = { x = -140.09, y = -1353.31, z = 29.49 }
-- Spawn Vehicle --
Config.SpawnVehLocation = { x = -138.92, y = -1347.34, z = 29.68, heading = 179.61 }
--- [ MARKERS] ---
-- Central Marker
Config.CentralMarker = {
type = 20,
scaleX = 0.5,
scaleY = 0.4,
scaleZ = 0.3,
Color = {
R = 213,
G = 171,
B = 32,
A = 155,
}
}
-- Water Leak Marker
Config.WaterLeakMarker = {
type = 27,
scaleX = 1.5,
scaleY = 1.5,
scaleZ = 1.5,
Color = {
R = 213,
G = 171,
B = 32,
A = 155,
}
}
-- Return Marker
Config.ReturnMarker = {
type = 20,
scaleX = 0.5,
scaleY = 0.4,
scaleZ = 0.3,
Color = {
R = 229,
G = 164,
B = 11,
A = 155,
}
}
--- [ BLIPS ] ---
-- Central Blip
Config.CentralBlip = {
name = "Water Leaks - Central",
scale = 0.8,
color = 47,
sprite = 280,
}
-- Water Leak Blip
Config.WaterLeakBlip = {
name = "Water Leaks - Water Leak",
scale = 0.8,
color = 64,
sprite = 1,
}
-- Return Blip
Config.ReturnBlip = {
name = "Water Leaks - Return",
scale = 0.8,
color = 64,
sprite = 1,
}
--- [ LANGUAGE ] ---
Config.Translate = {
["JobHasStarted"] = "Your job has been started",
["JobHasEnded"] = "Your job has been ended",
["LocationOnGPS"] = "Location is now on your GPS",
["BackToCentral"] = "Thank you for your help, see you next time.",
["PickedProp"] = "Prop has been picked up.",
["FailedMiniGame"] = "OH MY GOD, THE WATER IS COMING OUT MORE AND MORE, HURRY UP.",
["ReturnLocation"] = "Return Location is now on your GPS.",
["FixedZone"] = "Congratz it's fixed! Now remove the props.",
["PropPlaced"] = "Prop has been placed.",
["Payment_1"] = "Recieved ",
["Payment_2"] = "€ for your work",
["Picking"] = "Picking up...",
["Fixing"] = "Start fixing the water leak...",
-- 3D TEXT --
["3DProtectText"] = "~o~[~w~E~o~]~w~ To ~o~PROTECT~w~ the area",
["3DFixWater"] = "~o~[~w~E~o~]~w~ To ~o~FIX ~w~ the water leak",
["3DPickProp"] = "~r~[~w~E~r~]~w~ Pick up",
["3DReturnVeh"] = "~o~[~w~E~o~]~w~ Return your ~o~SERVICE VEHICLE",
["3DStart"] = "~g~[~w~E~g~]~w~ - Start Job",
["3DEnd"] = "~r~[~w~E~r~]~w~ - End Job",
-- TEXT UI --
["TextUIDecision"] = "[E] To go to next spot or [G] To go back to central.",
["TextUIGoVeh"] = "Go to the service vehicle to continue.",
["TextUIPropInteraction"] = "Press [G] to place the prop | [SCROLL UP/DOWN] to Rotate the prop ",
}
Last updated